A model of a huge starship I've begun modelling in 3D Studio MAX.
For people who know MAX: All hail Greeble!
Time spent so far: Around 5 hours
Okay this is where I usually get stuck on modeling starships is the outside haul. How did you get all of those pipes and other features on the outside of the haul without it being to high a poly count? I see this all the time on tv shows like BSG and it drives me crazy. You think you wouldn't mind showing me some tricks?
Echo of 'raise the Greebles' Has to be one of the finest examples of Greeblies I've seen outside the original Star Wars! Reminds me a bit of the first Starship Troopers film - but I guess something will always be reminiscent of something else. Very nice, bulky, chunky, crunchy design!
It's beautiful. As a fellow spaceship designer (by no means do I intend to place myself anywhere near your level; I lack the patience and creativity to come anywhere close to even touching this), this is really humbling. I am all kinds of crazy-impressed.
It's inspiring too, which is in direct conflict with its ability to make me feel totally inadequate as a designer, which really has more to do with the fact that I know I never would have thought of some of the engineering concepts here. There are aspects to this design which both blow my mind, as well as simultaneously make me say, "Of course! How could that have escaped me?"
I'm attempting to keep the self-deprecation to a minimum, because I know it can be obnoxious. I only mean to adequately express my admiration of your creativity, without sounding leaving it at "taht R teh aw3s0me!!1"
Know what I mean? What I'm trying to say is; "Holy freaking sweet that's cool."
Don't think I'm exaggerrating. I mean every word. (Your other art all rocks too, but this is the one I had to comment on, because it's the one that slapped me in the face and said, "OWNED."
Thanks alot, dude. Much appreciated.
It saddens me that I never got to finish this one. But time constraints forced me off it (I was just doing the ship for myself, no particular reason in mind), and I never really felt like returning to it. I don't even know if I have the original file anymore.
Your comment has inpspired me though...think I'm gonna see if I can dig this one out when I get back out in a couple of days.
He he he, awesome ship - I am too taking the greeble shortcut with mine....just need more RAM for all the details... my computer has a bad case of "swapfilius humongus"...
Constructive critique of what is:
I love the unsimetrical simetry of the ship makes any sense? ..and the fact that it look like it could float *teasing* It looks like it could easily be implementet in a low poly version with the right mapping applied to it - which is always a good thing if you want to animate it, or whole fleets of its siblings, in MAX later. I like that you have kept the mesh unsmoothed - it always makes the ships "too fake" when people start to abuse the mesh_smooth modifier - I think it adds to the solidity, and sense of "military nastiness" of the ship that you keep it so angular. Great work!
Constructive critique for improvements:
If it is a heavy cruiser it would be a good idea to add some manouvering trusters in the front and middle, seeing as it is a heavy shipp with a high mass/velocity ratio - a cruiser that is slow in orienting itself against its enemy is a dead cruiser. Think about it like this; in a navy battle or a space battle, a "ship" of the line will always have pointable small and medium guns for protection and for taking out those pesty/irritating figters/pirates and "broadside" or "front" with one or more BIG FRIGGIN' GUNS , so the cruiser that is fastest in aligning the BFGs with the enemy vessel will get the deciding first volley of shots.
Keep the color, it fits nicely, at least in those areas where there is "heavy armor".
I look forward to seeing more of your work on this concept.
Oh yeah, and I like the much of your other stuff too - keep up the good work.
well well....so, because i have greeble now and have played around with it for several hours, i can say that what jou have done has nothing to do with cheating. i still have no idea how you get that modifier working that cool
my results are totally looking like cheating
but i will keep tying it
hm...why nobody said something about the lighting? in my opinion its really supporting the imression of the huge scale.
berhaps you can loose a few words about the light-rendering-whatever-setup?
Heheh, glad to hear it. Greeble CAN be a bitch, but once you get the hang of it, you can get some spectacular results. The thing to keep in mind is to make your model with Greeble in mind...meaning constructing it from quadrangles and triangles only, and positioning those correctly. Keep it at, Rome wasn't built in a day.
And yes, light should never be underestimated. The setup I used here was a combination of global illumination to make those wonderful shadows, and a some harsh backlighting provided by a single directional light set to around 2.0. or soemthing. Global illumination paired with a couple of regualr lights can really work wonders...the first few times I saw it, I was totally flabbergasted.
holy cheese cakes!!! this ship rocks!! awesome dude!!! i love it!! the booster part looks like from starship troopers am i right?
i been busting my brains trying to design flag ships class. and so far all of them sucks!! fighters class are easyer to design do u agree?
Hehe...let's just say that I consider the Rodger Young to be one the coolest capital ship designs ever!
Fighters easier? Not for me, that's for sure. I don't think I've ever designed a fighter class spaceship I really liked.
Well, as a C4D user, you're really gonna miss Greeble, heheh. Greeble is a plug-in for MAX that splits every four- or three-cornered polygon up into smaller faces, extrudes those a given length, and adds some small randomly placed boxes here and there. THAT'S what makes all the little itty bitty details on the ship. But I don't really consider it cheating as such...preparing the mesh for the procedure is pretty hard.